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You can find a lot of tutorials on the internet that might help you with this. There is a good chance that someone else has already solved your problem, and if they haven't, they will be able to tell you how they solved it. You may also try contacting autodesk for an activation code or purchase a new copy of 3ds max. It is likely that they will be able to provide the necessary assistance. When bugs are found or a new version of a software is released, a process called "beta testing" is used to test it before it is released. This can take months. In the meantime, there are usually workarounds for some features that do not yet work correctly. In 3ds max, this sometimes means that there may be a bug in an older version that is not caught until the next major release, and then it will be fixed in the new one. It may not be known to anyone for years after all this time because of bugs or lack of time allocation to receive reports about this sort of thing. It may be very difficult, or even impossible, to verify that the bugs are actually fixed. People who use 3ds max 2010 may have some problems related to this because it is no longer being updated, but are usually just put off by all of these workarounds. Workarounds come in many different forms, ranging from tools that allow you to create or modify your model manually, to find workarounds for features on the fly without being bothered with the inconvenience of rendering out special files. won't work on Mac OS X 10.7 Lion. won't work on Mac OS X 10.7 Lion. won't work on Mac OS X 10.7 Lion. The 3ds max Objects and Lights Ribbon does not support 3D displays with refresh rates faster than 60Hz and 3D monitors that support the NVIDIA LCD Panels extension will only output at 30Hz. The maximum refresh rate is also limited for all other devices that output at 120Hz or greater such as the Apple Thunderbolt display and the Dell 4K UHD Monitor (5589u). This may be resolved by switching to a high refresh rate display, such as the AMD Eyefinity, NVIDIA Surround, or multi-monitor support from multiple graphics cards via SLI/CrossFire. In case of an non-3D monitor with refresh rates higher than 60Hz but lower than 120Hz you can use a fix that was made for this problem created by Scott Estes: http://www.moddb.com/members/scott_estes#post-92236The material editor will not render a viewport if it has been minimized or maximized while materials are being applied to it. cfa1e77820
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